- Associated Press - Wednesday, September 17, 2025

Later this year, the National Toy Hall of Fame could induct snow — yes, the cold, white stuff that falls from the sky. But only if it ices out enough of the competition — a group that features hugely popular board games, outdoor favorites and giggling plushies.

The Hall of Fame announced Wednesday its 12 finalists for the Class of 2025 and opened voting to the public and a panel of judges who will choose which few will be honored in November.

Along with snow, the contenders include tabletop favorites Battleship, Catan, Connect Four, Spirograph and Trivial Pursuit, as well as crowd-pleasers — scooters, slime and cornhole.



The “Star Wars” lightsaber, Furby and Tickle Me Elmo round out the finalists chosen from among the thousands of nominees the Toy Hall of Fame receives each year.

“This year’s contenders present some playful matchups,” said Christopher Bensch, vice president for collections and chief curator.

Along with a slate of board games and tactile materials like snow and slime, he said, “There’s also Tickle Me Elmo and Furby — two technological icons of the 90s toy world — battling it out.”

The public has until Sept. 24 to vote for their favorites. The three top vote-getters will make up a “Player’s Choice” ballot to be counted alongside 22 other ballots from a panel of historians, educators and other experts. The winners will be announced in November by The Strong National Museum of Play in Rochester, New York, where the Hall of Fame is located.

While anyone can nominate a toy, the ones that make it into the hall have to be considered icons, have engaged multiple generations, fostered creativity, or profoundly changed play or toy design.

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Last year, My Little Pony, Transformers action figures and the Phase 10 card game were honored, bringing to 87 the number of toys inducted since the Hall of Fame was established in 1998.

• Battleship: Milton Bradley has sold more than 100 million copies of the strategy game since introducing its plastic warships and pegboard version in 1967. Originally a pencil-and-paper game, Battleship was among the first board games to be computerized in 1979.

• Catan: Known earlier as Settlers of Catan, the game first published by Kosmos in Germany was one of the first German-style board games to achieve popularity outside of Europe. More than 45 million copies in 40 languages have sold since it was introduced in 1995.

• Connect Four: Players drop discs into a grid in hopes of being the first to get four in a row.

• Cornhole challenges players to throw bean bags though a hole in a slanted wooden board to score points.

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• Furby debuted in 1998 and within the first three years, 40 million of the drowsy-eyed robotic creatures were sold. An enhanced version was reintroduced to a new generation of kids in 2023.

• The scooter has provided riders with low-tech, two-wheeled transportation for generations, evolving along the way to incorporate lightweight materials and innovative technology.

• Slime, whether commercially produced or homemade, is on the list for its ability to encourage messy and experimental play. Since it’s commercial introduction in 1976, it has become an element of other playthings and a featured player on television shows.

• Snow is recognized for its versatility, allowing children and adults to make snowballs and sculpt the cold, wintry stuff into forts and figures, while also serving as a base for sledding, skiing and snowboarding.

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• Spirograph, with its plastic gears, rings, triangles and bars, has entertained and educated the masses for 60 years. Users place the tip of pen into a hole of a gear and rotate it around or within other gears to create intricate, geometric drawings.

• Kenner released the first “Star Wars” lightsaber in 1978 on the heels of the 1977 “Star Wars” movie. 

• Tickle Me Elmo, with its contagious laughter, was the must-have toy of the 1996 holiday season. The “Sesame Street” character wasn’t the first stuffed animal to get electronics, but the giggling Muppet took the concept to another level.

• Trivial Pursuit debuted more than 40 years ago with a challenging mix of trivia questions on geography, history, sports and other topics. More than 100 million copies were sold by 2023.

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